AI Insights · Timothy · January 2022
Top 5 Hack and Slash Apps on Android in Australia for Q4 2021
An overview of the performance of the top 5 Hack and Slash apps on Android in Australia during Q4 2021, including trends in weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 Hack and Slash apps on the Android platform in Australia. Below is a detailed look at their weekly downloads, revenue, and active user metrics.
Honkai Impact 3
The app experienced fluctuations in weekly revenue, peaking at approximately $48K in the final week of October. Weekly downloads showed a slight upward trend until the end of October, reaching 477, before declining to 197 by the end of December. Active users increased from around 2.3K at the start of the quarter to 3K by the end of October, then gradually declined to roughly 2K by the end of December.
MARVEL Future Fight
Weekly revenue varied significantly, with a notable peak of around $8.9K in the last week of November. Downloads remained relatively stable until a sharp increase to 904 in mid-December. Active users grew from 5.3K in late September to a peak of 7.3K in mid-December, ending the quarter at 6.6K.
Punishing: Gray Raven
This app saw an impressive spike in revenue, hitting approximately $13K in the week leading up to Christmas. Downloads remained relatively steady, with a slight increase towards the end of December, peaking at 259. Active users started at around 1.2K and saw a dip mid-quarter before slightly rising to end the year at 800.
Shadow Knight: Ninja Game RPG
Weekly revenue for Shadow Knight: Ninja Game RPG experienced minor fluctuations, peaking at about $255 in late October. Downloads were fairly consistent, hovering around 140-265 throughout the quarter. Active users saw a gradual decline from 350 at the start of the quarter to 221 by the end of December.
Ronin: The Last Samurai
Revenue for Ronin: The Last Samurai was relatively steady, peaking at around $467 in late September. Downloads showed a slight decline from 208 at the start of the quarter to 112 by the end of December. Active users fluctuated around 1.1K to 1.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.